E3 2019 Predictions: What We Think Will Happen at the Show
Despite all of this information being out there, Playground Games made no announcements over a new Fable . Xbox’s press conference featured some top news as it relates to the Gears of War and Halo franchises, which seemed like the perfect lead up to a Fable announcement. There was also an opportunity to score some major points given that Sony skipped the event altogether.
The shift between video game morality when the first Fable game released — all the way back in September 2004 — and now has been massive. Fable helped lay the foundation for morality as a central factor in games, and watching a character slowly grow horns as they fall further into evil is still neat, but it has far less weight than what fans expect to see
When the original Fable was in development, the game’s director Peter Molyneux talked about his plans for Post-campaign Exploration the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old
It’s no secret that Nintendo likes to keep its cards close to its vest when it comes to projects that are early in development. However, the big N made a very surprising reveal at the very end of its E3 2019 Direct by showing some teaser footage for a sequel to The Legend of Zelda: Breath of the Wild . The footage shows Link and Zelda exploring a dungeon below Hyrule Castle and the pair run into a reanimated corpse that could be a familiar old foe… There’s still no word on when this title will arrive, but the trailer did a great job sparking discussion and hype for the ti
E3 2019 is right around the corner, and it’s during the show that gamers can expect to see some of the year’s biggest announcements and reveals. E3 is full of surprises every year, and even with Sony skipping E3 2019 , this year’s show has potential to make huge waves in the gaming indus
One of the biggest, if not the biggest game at E3 2019, was CD Projekt RED’s ambitious open world title, Cyberpunk 2077 . The CG trailer introduced fans to the male version of V, showed off lots of newer story elements and plot points, and finally gave fans what they want: An actual release date for the game. With one of the biggest questions about the title answered, the studio could’ve stopped there. Instead, it upped the ante even further by announcing the inclusion of Johnny Silverhand played by none other than Keanu Reev
One of the joys of playing Breath of the Wild is its sense of freedom. Like any open-world game, there are always limitations, but the magic comes when a developer can give a sense of freedom while successfully hiding the limits of its virtual world. Breath of the Wild excels at this. Fable should not copy Breath of the Wild’s open world as Fable has its own beloved gameplay and style, but a next-gen Fable would do well to make the revolutionary step forward that made Breath of the Wild so endearing and engaging for the Legend of Zelda franch
Not even the most avid fans could defend it. Not only did it signal an end to the franchise for the foreseeable future, but it was also the beginning of the studio’s descent into mediocrity. We’re hoping with all out hearts for BioWare to get back on their f
With each passing year, game trailers seem to leap forward in terms of style, presentation, and emotional weight. Whether it’s with a teaser to introduce a new game, a cinematic to unveil some plot points and characters, or a gameplay trailer to showcase new technology; trailers have the opportunity to get the industry buzzing about upcoming tit
Xbox has shown that a freedom-driven, open-world experience can be accomplished with its first-party game Sea of Thieves from developer Rare (another UK-based studio like Playground Games, by the way). While Sea of Thieves had its own ups and downs, Rare successfully reinvented the game. Again, not that a next-gen Fable should copy Sea of Thieves , but hopefully learnings (and maybe even technology) from that game could be shared between Xbox’s studios to influence Fable in a way that gives players that sense of freedom and helps the game achieve the grand RPG path that was originally envisioned with Project
As Xbox rose to dominance in the Xbox 360 console generation, the console received so much third-party support that the number of first-party exclusives started a decline with Xbox having fewer of its own unique IP. By the time the current Xbox One generation came along, the lack of first-party support only seemed to increase. But in recent years, under the leadership of Phil Spencer, Xbox has acquired multiple studios to build out its exclusive game portfolio. This should start paying off in the next Series X generat